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The Apocalyptic Factor
A Descent2 single player/co-operative set
The Apocalyptic Factor
is a 15-level set with no secret levels, designed towards a difficulty that
would suit co-operative play, but also capable of single player at lower
difficulty settings. (If you want to try it on Insane single player, be my
guest.) The levels are mostly extremely large, over half being 700+ cubes. Yes,
extremely large, not just extremely wasteful. The only place your FPS may get
hit bad is in the automap.
Storage Depot G-22
||Location: Europa, Sol system
The Post Terran Minerals Corporation looks
for clues to threats they have received at the bottom of the oceans of
Europa. You are sent into Storage Depot G-22 nearby to create a diversion.
After an encounter with another mercenary,
the operation backfires, with barely enough
data transmitted back to PTMC to render it a success. It is revealed that
PTMC has been threatened with destruction by an ex-member of the
Extra-Solar Natural Resources Corporation, and PTMC wants to find the
weapon fast. You are sent to Essonapri Mine, built around an underground
river network on a grey, beaten planet.
Serduta Munitions Bunker
The second of two possible locations for
ESNR's weapon, the sewer networks in Serduta Munitions Bunker have lately
gone berserk. A purging operation is in order.
||Location: Limefrost Spiral
Two weeks later, and PTMC calls back to say
it's not over yet. The Collective Earth Defense is
undergoing a joint operation with PTMC to resolve an infected training
ground. In the end the best solution is to blow the place up, and you are
sent in to do the job. Meanwhile PTMC downloads the entire Chac'shir
Verahn database without CED knowledge.
Tefoleg Crater Dig
You are sent to the base camp for the
anti-ESNR mission on Shaol, where you learn that PTMC is beginning to play
dirty. Suddenly, robots from a nearby ESNR mine on Mount
Tefoleg bomb the PTMC installation in retaliation for PTMC's attacks. You
are sent to the mine to halt the bombing.
The PTMC facility has been severely damaged
but still stands. PTMC, suspecting that ESNR's weapon is not yet complete,
sends you to Alarlof Kiln, ESNR's largest smelting facility, to severely
delay the construction.
Imprisoned PTMC operatives have been located
in Cefispar Mine, 2000 kilometers from the PTMC base camp. You are sent in
to rescue them, when an unknown voice warns to to back off. Undaunted, you
proceed into the mine.
When contacting PTMC before heading home, you
find that when you let the prisoners on board, you also gave someone
access to your ship's computer. Your warp core activates and you turn up
Dungeon is no more, but when you head out the escape tunnel you only end
up in "Level Two".
After breaking through a rock wall, you are
finally free of the dungeons. PTMC cruisers meet you above the surface,
where you learn that the dungeons had nothing to do with ESNR. Suddenly a
transport appears and deploys thousands of mechs, which proceed to assault
the cruisers. You are warped out of the area, later learning that only one
of the three cruisers survived the attack. You then search for the source
of the transmission you received while entering Cefispar Mine, and warp to
a volcanic planet with a small mine.
||Location: Keonaid Asteroid,
Firehand Basin turns out to be a mistake,
with all evidence on the planet being erased. Back on the base camp at
Shaol, you learn that the weapon that PTMC fears does not belong to ESNR,
but rather a radical group known as the Impetus of Justice. ESNR is merely
looking for the weapon, quite probably with the intent of using it on
Three days later, PTMC
has isolated the location of the weapon, code named "Apocalyptic
Factor", to a system three thousand light years from Earth.
Unfortunately there is a shield surrounding the system, making it
impossible to break through. The PTMC fleet enters the system to look for
a device to break through the shield. During the scan, a mech spawner in
the asteroid belt begins to hassle the fleet, and you are sent into the
asteroid to deactivate it.
||Location: Ursula Asteroid, Brellan system
As soon as you leave the asteroid, the PTMC
fleet seems to be up to something. They are following a mech equipped with
a blocker for the shield, but they are not fast enough. The robot learns,
however, that it has lost the advantage of speed with your Pyro in pursuit
and dives straight into another asteroid, though it doesn't completely
disintegrate. It is impossible to travel down the small hole left by the
robot, so you have to find another way to the blocker.
||Location: Cilean, Brellan system
Ursula Asteroid was a trap, but you have the
blocker nonetheless. You head through the shield to its source on Cilean,
in a bid to deactivate it.
||Location: Dordach, Brellan
The shield is down, and all hell breaks
loose. The PTMC warships engage the power core on Dordach, dealing heavy
damage. The IJ's turrets fight back, also dealing heavy damage and destroying a
PTMC cruiser. The ESNR then arrive on the scene and start to bombard both
sides, but the PTMC and IJ forces endure the onslaught. You are sent to
Dordach to cut the power to the Apocalyptic Factor and stop them once and
||Location: Apocalpytic Factor, hyperspace
The Impetus of Justice has taken a massive
blow and the ESNR forces have retreated after a crushing defeat. However,
the final gambit of the IJ, the Apocalyptic Factor itself, is already
operational and headed dead toward the PTMC Shiva Station...
Factor (Descent 2, 1560KB)
self-extracting RAR (1431KB)
Notes: The patching program is a
mere aesthetic hack to make an object in level 12 look better. You don't need to
run it if you don't want to.