SECRETS OF THE PAST That's the working title for the D2 set I'm currently working on. It's a departure from what I've done before using D2. With Enemy Within, we pushed what standard D2 could offer as far as it would go. I have no intention of trying to improve upon that; it could be done but it would simply be a repeat of what I've done before. |
This one is hinted at by the end phase of Anthology. That's based on D3, using the cube engine of D2 to do as much as reasonably possible. I intend to take that further. Secrets of the Past is, essentially, a bridge between the old worlds of Descent and the worlds of today. It's something to do before I get set up with a modern engine, and perhaps take a small team with me. I'm keeping that in mind because of the scope of making add-ons for modern games. Sirius and myself could cover the whole thing ourselves, but it takes longer and longer to do. |
That's something else I have to deal with - project management. Back in 1999 with Obsidian, it was just a matter of moving people on to whatever needed to be done next. Now, there's going to be a lot more work to do. There's a list of things I'd like, but I'm leaving plenty of space to scale it back in case it just takes too long to complete. |
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