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An attempt at a fast-paced multiplayer level, and an aesthetic example of how fog in Descent 3 levels should not be avoided at all costs as was the popular perception at the time. The level had all kinds of curious props scattered throughout it, including flowers that would emit steam whenever a player triggered the secret door.
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Whether the level design worked or not was impossible to tell, however, as few new levels were ever played by the masses - this one included.
Flower Power was released on the 7th of October, 2001. |
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